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Introduction to Unity

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Materials in Maya

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Assignment 1

This character is a reference taken from my childhood animated show named ‘Noddie’ which used to telecast in India. I have used all the views from maya to model it. I have modelled this in two parts- the head and torso. for the surface its just the planner with reflective surface. Area lights were used in generating this render. I have tries changing some body features of the character.

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For the tail ball model, I had seen some videos on the internet with its animation. It looked appealing as how it was animated with twists, after this assignment, I am also creating some animation with model. Also, while texturing and lighting I decided to position the lights in such a manner that we could see the reflection of satellite on head of tail ball.

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For the scene from unity, I have considered it as an traditional gaming render. I have placed some mountains with changes in their properties like the color, shapes and sequences so that can look a bit realistic. I have also put more natural things like trees, rocks, bushes. It is some like a scene in Minecraft.

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Assignment 2

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Assignment 3

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